THE SECOND DADIU ALUMNI SURVEY
This is the second survey of the DADIU alumni. The first one is from 2017 and available here
The first part of the survey asked them where they are now. The second part asked them to look back and evaluate DADIU.
Download the full report as a pdf.

Here are the main points:

DADIU IS AN AMAZING LEARNING EXPERIENCE
88% find that DADIU lived up to their expectations, and 89% would recommend participating in DADIU to others.
Asking only the alumni from the past six years, who has not answered the survey before, 90% say that DADIU
lived up to their expectations (yes, greatly and yes, somewhat).

The respondents see DADIU as a unique learning experience, a great place for networking and preparing you for working life and your future career in general. They also state that DADIU is a career kick-starter.
When asked if there was anything they wished DADIU had prepared them better for, most answers focus on entrepreneurship, a general understanding of business and industry, marketing, and how to raise funding.

EMPLOYMENT
84% currently have a job. 8% currently own their own company. A total of 6% (or 22) are currently unemployed – two of those graduated in 2021 or later.

GETTING THE FIRST JOB
Within six months, 68% had secured their first job and, within a year, 81%. For 71%, the first job was on a
permanent contract. 25% had secured a job before graduating.
In 2017, 33% of the respondents secured their first job in the games industry. In this survey, only 25% of the
respondents secured their first job in the games industry. Most of the respondents not working in the games industry as their first job describe the reason as being unable to enter the industry as a junior, or that they did not pursue it.

IN OR OUT OF THE GAMES INDUSTRY
The respondents are currently working in three categories: 31% in the games industry, 25% in a directly related industry, and 45% of the respondents work outside the industry.
There is a movement from the first job to the current one—the respondents seem to shift from the related industry to either the games industry or a completely different industry. The number of respondents working in the games industry increases from 25% to 31%, with a drop in the number of respondents working in a related industry from 32% to 25%. For the respondents working in a completely different industry the number goes from 43% to 45%.

ENTREPRENEURS
8% of the respondents currently own a company. The number of employees ranges from none to twenty.
65% of the company owners describe their business as being part of the games industry.